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Character MenuCA
Two ArmsCA32HANDED
Full Monster FiguresCA3FULLMONSTERS
HeadsCA3HEAD
Left Arms Position 1CA3LA1
Left Arms Position 2CA3LA2
Left Arms Position 3CA3LA3
LegsCA3LEGS
MagicCA3MAGIC
Monster PartsCA3MONSTER
OtherCA3OTHER
Right Arms Position 1CA3RA1
Right Arms Position 2CA3RA2
Right Arms Position 3CA3RA3
Choose Race and SexCA3RACE
Next SheetCA3SNEXT
Previous SheetCA3SPREV
TorsosCA3TORSO
TreasureCA3TREASURE
WeaponsCA3WEAPONS
Default/MiscellaneousCATICON1
Futuristic/Cyberpunk/MoonCATICON10
Fantasy/HovelCATICON2
Igloo/NomadCATICON3
Modern Grey/Blue/RedCATICON4
Vehicles/RoadsCATICON5
Thatches/GothicCATICON6
Classical/Middle EastCATICON7
Orc/Halfling/ElfCATICON8
Skyscrapers/ModernCATICON9
Map MenuCC2
ArcCC2ARCB
Default TerrainCC2AREAFILLS
Send to BackCC2BACK
Send BehindCC2BEHIND
Borders/PoliticalCC2BO
View BookmarksCC2BOOKMARK
Next BookmarkCC2BOOKNEXT
Previous BookmarkCC2BOOKPREV
Border ToolsCC2BORDERLINE
BoxCC2BOX
BreakCC2BREAK
CC2CHANGECCC2CHANGEC
CC2CHANGELCC2CHANGEL
CC2CHANGELWCC2CHANGELW
CircleCC2CIRP
CC2CLIPCOPYCC2CLIPCOPY
Coast/SeaCC2CO
CC2COLORCC2COLOR
Default Contour LineCC2CONTOURLINE
CopyCC2COPY
Delete NodeCC2DELNODE
CC2DRAWINGCC2DRAWING
All Map Drawing ToolsCC2DRAWTOOLS
CC2DUCC2DU
Node EditCC2DYNEDIT
CC2DYNPANCC2DYNPAN
Numeric EditCC2EDIT
EraseCC2ERASE
ExplodeCC2EXPLODE
CC2FINDCC2FIND
Fractal PathCC2FPATH
Fractal PolyCC2FPOLY
Bring to FrontCC2FRONT
FractaliseCC2FRX
CC2GMCC2GM
Hex GridCC2HEX
Bring infront OfCC2INFRONT
Insert NodeCC2INSNODE
Extract PropertiesCC2KEEP
CC2LAKECC2LAKE
Default LandmassCC2LAND
CC2LAYERDLGCC2LAYERDLG
CC2LIKECC2LIKE
LineCC2LINE
CC2LINKECC2LINKE
Link with FileCC2LINKF
Link with MapCC2LINKM
Change PropertiesCC2MCHANGE
Minerals/MountainsCC2MI
CenterCC2MODCEN
EndpointCC2MODEPT
IntersectionCC2MODINT
MidpointCC2MODMID
OnCC2MODON
CC2MODPERCC2MODPER
PerpendicularCC2MODPRP
Move,Scale,RotateCC2MOVE
MultiPolyCC2MPOLY2
Default RiverCC2MRIVER
Default RoadCC2MROAD
Natural FeaturesCC2NA
New MapCC2NEW
Map NotesCC2NOTES
Number LabelCC2NUMBER
CC2OFFSETCC2OFFSET
OpenCC2OPEN
Next DrawingCC2OPENND
Previous DrawingCC2OPENPD
Outline in BlackCC2OUTLINE
CC2PANCC2PAN
PathCC2PATH
Edit PropertiesCC2PEDIT
PolygonCC2POLY
Drawing PropertiesCC2PRESETS
PrintCC2PRINT
CC2RECC2RE
RedrawCC2REDRAW
CC2REPEATCC2REPEAT
Display Speed SettingsCC2RESMODE
RotateCC2ROTATE
CC2RUNCC2RUN
SaveCC2SAVE
ScaleCC2SCALE
Default SeaCC2SEA
Find in FilesCC2SEARCH
CC2SGRIDCC2SGRID
Sheets and EffectsCC2SHEETS
Freehand SketchCC2SKETCH
Smooth PathCC2SPLINE
SplitCC2SPLIT
Smooth PolyCC2SPOLY
StructuresCC2ST
CC2SYMBOLCC2SYMBOL
Symbol Catalog SettingsCC2SYMICOND
Symbol Style ToggleCC2SYMPATH
CC2TEMPLATECC2TEMPLATE
TextCC2TEXT
TrimCC2TRIM
Trim to IntersectCC2TRIMINT
Trim to EntityCC2TRIMTO
Text SpecsCC2TSPEC
CC2UNDOCC2UNDO
VegetationCC2VE
CC2WACC2WA
CC2ZCENCC2ZCEN
Zoom ExtentsCC2ZEXT
Zoom InCC2ZIN
Zoom LastCC2ZLAST
CC2ZNAMECC2ZNAME
Zoom OutCC2ZOUT
CC2ZTEXTCC2ZTEXT
CC2ZWINCC2ZWIN
CC3NEWCC3NEW
OpenCC3OPEN
Dioramas MenuCCD
WindowsCCDCASTLE
Change Panel Fill StyleCCDCPANEL
Cut LineCCDCUTLINE
Fold LineCCDFOLDLINE
Geomorph TabCCDGTAB
Multi-wall NetCCDMWNET
Rectangular PanelCCDPANEL
Convert to PanelCCDPANELCHANGE
Polygonal PanelCCDPANELPOLY
Multipoly PanelCCDPMPOLY2
Wall FeaturesCCDSYM
TabCCDTAB
Diorama OptionsCCDTABOPT
DoorsCCDWALL
Wall NetCCDWNET
City MenuCD2
Color LayersCD2CCL
FloorplanCD2FLOORPLAN
Create IndexCD2GAZ
HouseCD2HOUSE
Default RoadCD2ROAD
Random StreetCD2STREET
Bitmap A Style CatalogsCD3CATICON1
Bitmap B Style CatalogsCD3CATICON2
Cities MenuCIT
CIT3DVIEWCIT3DVIEW
City InformationCITINFO
1st FloorplanCITLEVEL1
2nd FloorplanCITLEVEL2
3rd FloorplanCITLEVEL3
4th FloorplanCITLEVEL4
5th FloorplanCITLEVEL5
2D City MapCITSURROUND
Cosmographer MenuCOS3
BulkheadsCOSBULKHEADS
CargoCOSCARGO
Apply Fill to SelectionCOSCHANGEDT
Command StationsCOSCOMMAND
Engineering ConduitsCOSCONDUITS
StarsCOSCOSMOS
Deck PlanCOSDECK
Engineering SystemsCOSENGINEERING
FurnitureCOSFURNITURE
Space GeomorphCOSGEOMORPH
Draw HullCOSHULL
Medical SystemsCOSMEDICAL
Orbit ToolsCOSORBIT
PlanetsCOSOVERLAND
Hex SymbolsCOSOVERLANDTOOLS
PassagewaysCOSPASSAGES
Personal ItemsCOSPERSONAL
Pipes and CablesCOSPIPING
Sector ToolsCOSSECTORTOOLS
Distance between StarsCOSSTARDIST
Starmap OptionsCOSSTARSETTINGS
Traveller SymbolsCOSTRAVELLER
Up and DownCOSUPDOWN
COSVEHICLESCOSVEHICLES
Wall FeaturesCOSWALLFEATURES
Weapon SystemsCOSWEAPONS
Dungeon MenuDD2
CaveDD2CAVE
Containers and TreasureDD2CONTAINERS
Add CorridorDD2CORRIDOR
DebrisDD2DEBRIS
ElementalDD2ELEMENTAL
DD2FILLTOGDD2FILLTOG
FurnitureDD2FURNITURE
DD2LOCKANGDD2LOCKANG
Add RoomDD2ROOM
DD2SECRETDD2SECRET
DD2SIMPLEDD2SIMPLE
Skirmish SymbolsDD2SKIRMISH
Temples and StatuesDD2STATUES
DD2STOPDD2STOP
Dungeon GeomorphDD2TILED
WallsDD2TILES
TrapsDD2TRAPS
Up and DownDD2UP
Default WallDD2WALL
Wall featuresDD2WALLF
WeaponsDD2WEAPONS
DD2WIDTHTOGDD2WIDTHTOG
Default CaveDD3CAVE
FloorDD3FLOOR
Default TerrainDD3TERRAIN
Default WaterDD3WATER
Browse World War 2 MapsGLOBE
LANDSCAPELANDSCAPE
Parent MapPARENT
Perspectives MenuPER
3D BoxPERIBOX
Rectangular FloorPERIBOXF
Rectangular RoomPERIBOXW
Solid ExtrudePERIEXTRUDE
Current 3D HousePERIHOUSE
3D ProjectionPERIPROJ
WallPERIWALL
OutdoorPEROUTDOOR
Perspective SettingsPERPEROPT
PORTRAITPORTRAIT
Castles MenuSMC
3D Castle ViewSMC3DVIEW
Default ConstructionSMCCONS
1st FloorSMCFLOOR1
2nd FloorSMCFLOOR2
3rd FloorSMCFLOOR3
4th FloorSMCFLOOR4
5th FloorSMCFLOOR5
Default GrassSMCGRASS
Castle InformationSMCINFO
Siege EquipmentSMCSIEGE
Castle Surroundings MapSMCSURROUND
Default WallSMCWALL
WallsSMCWALLS
Default ForestSMCWOODS
SS3 MenuSS3
DebrisSS3DEBRIS
FurnitureSS3FURNITURE
SS3OVERLANDSS3OVERLAND
SS3PEOPLESS3PEOPLE
Street FurnitureSS3STREET
Up/DownSS3UPDOWN
VehiclesSS3VEHICLES
Wall FeaturesSS3WALLFEATURES
Warning SignsSS3WARNING
WeaponsSS3WEAPONS
SS4 MenuSS4
Temples MenuTTC
World War MenuWWII
WWII National FlagsWWIIFLAGS
Default FrontWWIIFRONT
Nato APP-6 SymbolsWWIINATO
Map and WWII Unit SymbolsWWIISYMBOLS
Unit ArrowsWWIIWARROW

Screen ToolsTOOLSICON
Open Symbol CatalogICON_CATALOG
Symbols in MapICON_DRAWING